Post-production
Colosseum of the Gods » Devlog
This stage of the games development is the finalization of the mechanics and needs of the game based on what we intended in our GDD and pitch presentation.
In-Engine, the main elements we have focused on implementing as high-priority are ones such as:
- Importing of artists character assets with rigs and textures
- Animation blueprints for these characters and rigging weapons to them
- Adding the characters to the main menu screen and character selection so they can be played
- Merging of both versions of the project (Melee class and Ranged class)
- Finalization of the playable level design, main menu and character select levels as well
- Persistent score data for the player that wins, so when a best 2/3 score is met, a player is declared the winner
- Updating UI elements to have custom icons and designs
Colosseum of the Gods
A 1 vs 1 Arena Fighter
More posts
- Production7 days ago
- Pre-Production36 days ago
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