Pre-Production


This stage of the games development has been heavily focused on laying foundational work and developing presentations and marketing strategies for the project.

In-Engine, the main elements we have focused on implementing as high-priority are ones such as:

  • 2 Player Splitscreen with Gamepad based inputs (UE 5.3.2)
  • 8 Directional movement for strafing and controlled movement
  • Camera locking system to simplify camera movement during combat
  • Gameplay level
  • System and Project settings needed for the project idea as it currently stands 
  • Player master class with necessary variables and mechanics

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